jMonkeyEngine 3.0 Game Development: A Practical Guide


jMonkeyEngine 3.0 Game Development: A Practical Guide

by Richard Reese and Justin Johnson

Are you interested in developing cutting-edge 3D games? Do you want to master jMonkey 3.0's fully-featured graphics and game technologies? If so, then this book is for you!

jMonkeyEngine 3.0 is a high level Open Source game development environment that supports advanced 3D graphics, techniques, and hardware. Built on Java, it is integrated with OpenGL and its SDK is built on Netbeans. The jMonkey platform allows developers to build sophisticated high-end 3D graphics and game environments to create games with the feel and appearance that top developers demand.

jMonkeyEngine 3.0 Game Development: A Practical Guide covers the basics of game development with just the right amount of theory and background information to make you a proficient game developer. Chapters cover real-world content on User Interactions, Animations, SFX, Multiplayer games, and much more. By the end of this book, you will have in-depth knowledge of creating professional quality games with Java and JME3.

In this book:

> Learn how to develop 3D games using Java and JME3
> Discover how to create and manipulate scene graphs
> Learn how to use lighting and materials to create gripping graphics
> Create first-class landscapes and models
> Explore JME's physics engine to develop realistic worlds
> Learn how to support multiple players and embed AI techniques
> Develop a space-based game that illustrates the techniques presented across the book
Masses of Code. Download it for Free.


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